Visual Magic & Shaders

VISUAL
EFFECTS

Crafting real-time visual experiences through GPU particles, procedural shaders, and lighting.

Commercial & Thesis Work

Production VFX

VFX Graph GoblinMancer Reboot

Building Collapse & Smoke

Collapse, ground ash and rising smoke trail

VFX Graph GoblinMancer Reboot

Soul Portal & Building Spawn

Ground portal with ascending swirling souls

VFX Graph GoblinMancer Reboot

Fireball (Production Loop)

Reworked projectile loop with embers and turbulent trail

Custom Shaders & Code K-Boom!

Camilo Ash Dissolution

Character disintegration into falling embers and ash

VFX Graph Neon Rush

Speed Distortion & Drifting

High-speed optical distortion and neon tire smoke

Shaders Neon Rush

Finish Line Portal

Volumetric UV energy archway

48-Hour Rapid Prototyping

Game Jam R&D VFX

48-Hour Game Jam Context

The following effects were developed during the 48-hour Jamsepticeye 25' Game Jam for the original Goblinmancer prototype. They highlight quick aesthetic problem-solving, rapid visual feedback, and agile shader implementation under strict time limits.

Blood Splash

Goblinmancer OG

Enemy Death

Goblinmancer OG

Alt Death

Goblinmancer OG

Classic Fireball

Goblinmancer OG

Healing Aura

Goblinmancer OG

Lightning

Goblinmancer OG

Niagara & Real-Time Exploration

Unreal VFX

UNREAL ENGINE

Gem Burst

Niagara FX

Gold Burst

Niagara FX

Loot Chest

Niagara FX

Fireworks

Niagara FX

Magic Orb

Niagara FX

Visual Effects by Edward Mena