Building Collapse & Smoke
Collapse, ground ash and rising smoke trail
Crafting real-time visual experiences through GPU particles, procedural shaders, and lighting.
Collapse, ground ash and rising smoke trail
Ground portal with ascending swirling souls
Reworked projectile loop with embers and turbulent trail
Character disintegration into falling embers and ash
High-speed optical distortion and neon tire smoke
Volumetric UV energy archway
48-Hour Game Jam Context
The following effects were developed during the 48-hour Jamsepticeye 25' Game Jam for the original Goblinmancer prototype. They highlight quick aesthetic problem-solving, rapid visual feedback, and agile shader implementation under strict time limits.
Goblinmancer OG
Goblinmancer OG
Goblinmancer OG
Goblinmancer OG
Goblinmancer OG
Goblinmancer OG
Niagara FX
Niagara FX
Niagara FX
Niagara FX
Niagara FX