Welcome to my Portfolio

EDWARD
MENA

Aspiring Game Designer | VFX Artist | Technical Designer

My Story

About Me

Hi! I'm Edward Mena, a Videogame Design and Development graduate from Universitat Jaume I, specialized in Real-Time Visual Effects (VFX), Shader Development, and Technical Design.

I co-founded BackToBits Studio alongside university colleagues, where I serve as VFX Artist creating real-time particle simulations, custom shaders, and gameplay visuals for our upcoming commercial titles on Steam, including GoblinMancer and K-Boom!.

Through the Estudia i Investiga Program at Universitat Jaume I & Instituto de Nuevas Tecnologías, I've worked as an Emerging Technologies Researcher developing interactive Augmented Reality (AR) applications in Unity (C#) using Niantic Lightship ARDK, mobile runtime optimization, and responsive architectures.

In motorsport engineering, I contribute to UJIMotorsport (Formula Student), designing the aerodynamics package and developing the high-fidelity Assetto Corsa digital twin mod of our single-seater for driver training and telemetry validation.

In parallel, I conduct personal research in collaboration with external research groups, investigating Physics-Informed Neural Networks (PINNs) and deep learning to augment physics simulation engines and explore new frontiers for video games.

BackToBits Studio

Co-founder & VFX Artist · Indie Studio

Download CV
VFX Graph & Shaders AR · Niantic Lightship PINNs Research
Edward Mena

Featured & In Development

Current Projects

GoblinMancer Steam
Roguelite Tower Defense
Preview

GoblinMancer Steam

Reimagining the classic game into a Tower-Defense Auto-Battler Roguelite. Build your fortress, raise undead armies, and unleash dark magic. In active development.

K-Boom! Steam
VFX Puzzle
Preview

K-Boom! Demo Out

Bomb and puzzle game where you create explosion sequences to help Camilo the chameleon. I worked on the Visual Effects (VFX). Playable demo available now!

Neon Rush WIP
Racing Physics & VFX

Neon Rush (Full Game)

The full commercial version of my Bachelor's Thesis project with an in-depth track builder tool, stylized neon shaders, and custom vehicle physics.

UFS-07 Assetto Corsa Mod
Assetto Corsa Formula Student Simulation

UFS-07 Mod Digital Twin

Developing a high-fidelity Assetto Corsa simulation mod of the UFS-07 single-seater for the UJIMotorsport team, facilitating real-time telemetry testing, virtual setup validation, and pre-competition driver training.

PINNs Neural Physics Research
PINNs Deep Learning Physics Engines

PINNs & Neural Physics AI Research

Personal research in collaboration with external research groups, investigating Physics-Informed Neural Networks (PINNs) and deep learning models to augment real-time physics engines and video game simulation.

Archive & Game Jams

Completed Works

Goblinmancer
Unity VFX Game Jam

Goblinmancer (OG)

Turn-based Tower Defense where the player defends from goblins. Focus on VFX and graphics.

Turn-based Tower Defense "spooky-themed" videogame. I mainly took part in the VFX and graphics creation and implementation. Made by the team Back to Bits in the Game Jam Jamsepticeye 25'. A full roguelite reimagining is now in development for Steam!

Neon Rush
Bachelor Thesis

Neon Rush

Racing videogame with custom track builder. I handled VFX, post-process and physics.

Racing videogame where the player can create its own tracks with the building tool. This is my Bachelor's thesis project. I took part in all the VFX, post-process, car behaviour and physics.

Prop Trip
UJI Game Jam

Prop Trip

Infinite FPS movement shooter. Developed in 48h to explore toon shaders.

Infinite FPS movement shooter. Developed in 48h to explore new mechanics, their implementation challenges and dig further into the use of toon shaders.

Comet Strike
Game Engines

Comet Strike

Action videogame focused on movement and defeating waves of enemies. Deep dive into Unity VFX.

Action videogame where the player must defeat waves of enemies. The main purpose was to start scratching the surface of VFX and Shaders inside Unity.

Castellnovo
Graphic Adventure

Crónicas de Castellnovo

Graphic adventure to promote local tourism. I worked on art and coding.

A short graphic adventure where the player explores the town of Castellnovo. I took part in the art and several coding parts. Made to promote local tourism.

Factory Wars
DevKitPro

Factory Wars

Strategy game inspired by PvZ. Developed using DevKitPro for Nintendo DS.

Plants vs Zombies inspired game where the player defends his factory. Made using DevKitPro and NightFox's Lib for the Subject "Game Consoles".

Engineering & Passion

Formula Student
UJIMotorsport

Motorsport has always been one of my passions. Joining the UJIMotorsport team allowed me to dive into high-performance engineering.

I specialized in the Aerodynamics department, using Solidworks and StarCCM+ to design and optimize the aero package. From CFD simulations to Carbon Fiber lamination manufacturing, I've been involved in the entire lifecycle of the vehicle.

  • P1 Overall - Formula Student Portugal '24
  • P3 Overall - Formula Student Portugal '25
  • Aerodynamics Lead - Design & Manufacturing
Full Experience
FSS 25 Winners

Let's Talk

Ready to embark on new exciting projects together? Send me a message or connect via social media.

Development

Connect

edwb2404@gmail.com

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