Goblinmancer
Turn-based Tower Defense where the player defends from goblins. Focus on VFX and graphics.
Welcome to my Portfolio
Aspiring Game Designer | VFX Artist | Technical Designer
My Story
Hi! I'm Edward Mena, a student of Videogame Design and Development at Universitat Jaume I.
I’m passionate about creating interactive experiences that blend visual impact, technical precision, and meaningful design. My main interests lie in visual effects and technical design, and I aim to keep growing as a professional in the videogame industry.
I also have a deep passion for motorsport, and my dream is to one day work at a videogame studio or racing simulator developer, where I can unite both worlds I love.
Portfolio
Turn-based Tower Defense where the player defends from goblins. Focus on VFX and graphics.
Racing videogame with custom track builder. I handled VFX, post-process and physics.
Infinite FPS movement shooter. Developed in 48h to explore toon shaders.
Action videogame focused on movement and defeating waves of enemies. Deep dive into Unity VFX.
Graphic adventure to promote local tourism. I worked on art and coding.
Strategy game inspired by PvZ. Developed using DevKitPro for Nintendo DS.
In Development
The full game version of my Bachelor's Thesis project. Currently in development.
Read Thesis
"The future is always built on the past, even if we won't get to see it. Still, it's um, time for something new, now."
Motorsport has always been one of my passions. Joining the UJIMotorsport team allowed me to dive into high-performance engineering.
I specialized in the Aerodynamics department, using Solidworks and StarCCM+ to design and optimize the aero package. From CFD simulations to Carbon Fiber lamination manufacturing, I've been involved in the entire lifecycle of the vehicle.